GTA VI
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GTA VI⌖ BLUEPRINT
Tech

GTA 6 Graphics: Ray Tracing, GI and Visual Tech Explained

Jun 22, 2026·4 min read

GTA 6 ships on Rockstar's RAGE engine pushed to its absolute limit — with ray-traced global illumination, the most complex pedestrian AI of any Rockstar game, and seamless indoor-outdoor transitions across the entire State of Leonida.

Ray-traced global illumination

Confirmed pervasive RTGI throughout Trailer 2 footage. This is the lighting tech responsible for the realistic neon glow, accurate sunset color bounce, and natural indoor shadows that make GTA 6 look like a leap forward.

Pedestrian AI density

Rockstar describes the pedestrian system as 'incredibly complex' — NPCs follow daily routines, react to crowds, respond to player behavior in nuanced ways, and form ambient social interactions that feel real.

Indoor-outdoor seamlessness

Buildings can be entered without loading screens. The transition system handles hundreds of interiors across Vice City alone — bars, hotels, shops, apartments — each contributing to the world's density.

Resolution and framerate targets

Base PS5 and Xbox Series X: 1440p/30fps with RTGI. PS5 Pro: 1440p-class upscaled to 4K at 60fps via PSSR, or 4K/30fps with full Fidelity ray tracing.

Frequently asked

Does GTA 6 use ray tracing on base consoles?
Yes — Digital Foundry identified pervasive ray-traced global illumination in Trailer 2 footage from a standard PS5.
How many NPCs are on screen at once?
Unconfirmed exact number, but Rockstar describes pedestrian density as 'the most complex in a Rockstar game.'
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