GTA 6 Graphics: Ray Tracing, GI and Visual Tech Explained
GTA 6 ships on Rockstar's RAGE engine pushed to its absolute limit — with ray-traced global illumination, the most complex pedestrian AI of any Rockstar game, and seamless indoor-outdoor transitions across the entire State of Leonida.
Ray-traced global illumination
Confirmed pervasive RTGI throughout Trailer 2 footage. This is the lighting tech responsible for the realistic neon glow, accurate sunset color bounce, and natural indoor shadows that make GTA 6 look like a leap forward.
Pedestrian AI density
Rockstar describes the pedestrian system as 'incredibly complex' — NPCs follow daily routines, react to crowds, respond to player behavior in nuanced ways, and form ambient social interactions that feel real.
Indoor-outdoor seamlessness
Buildings can be entered without loading screens. The transition system handles hundreds of interiors across Vice City alone — bars, hotels, shops, apartments — each contributing to the world's density.
Resolution and framerate targets
Base PS5 and Xbox Series X: 1440p/30fps with RTGI. PS5 Pro: 1440p-class upscaled to 4K at 60fps via PSSR, or 4K/30fps with full Fidelity ray tracing.